developium.net

online portfolio of Michael Bickel // software developer


About me: Autodidact & programmer by heart.

web // mobile // desktop // games - I love creating stuff.
I have a professional track record as software architect and lead developer in videogames as well as full stack web & mobile development.
I'm fluent in a lot of programming languages, but due to its crossplatform nature I like Haxe the most.

Github: https://github.com/dazKind
Mail: mib@developium.net

DEVLOG // SOFTWARE // GAMES // ART // CV

Check out my latest devlog: developium@tumblr ⇐


Check out my opensource crossplatform 3D rendering library: foo3D.developium.net ⇐

  1. A lot more stuff can be found in my CV. Check it out! ⇐

// SOFTWARE & APPS:

  1. Inhouse Continuous Integration Solution - [Delivery Hero Holding GmbH]

    2016 - Lead a team of CI engineers. We built an custom CI-solution using Mesos/Marathon/Chronos, Postgres, Redis and Docker for the inhouse white label food delivery platform which was based on a distributed micro-service architecture.

    #python #redis #nginx #postgres #ember.js #docker #AWS #GCP #Mesos

  2. Schwäbische Zeitung - EPaper - [Meyle+Müller GmbH+Co. KG]

    2013 - I designed and implemented the time-critical dataprocessing workflows for the nightly printdata of the newspaper in order to generate downloadable packages for the mobile app. Requirements were strict and featured external APIs, image- & pdf-processing along with metadata. - Check it out!

    #mobile #ios #java #gearman

  3. Mannheimer Morgen - EPaper - [Meyle+Müller GmbH+Co. KG]

    2013 - I designed and implemented the time-critical dataprocessing workflows for the nightly printdata of the newspaper in order to generate downloadable packages for the mobile app. Aside from image- & pdf-processing I also built a system to generate tile-based html-layouts for the crossplatform display of articles(ios, android, web) from metadata. - Check it out!

    #mobile #ios #android #html #java #gearman

  4. Förch - Sales Rep App - [Meyle+Müller GmbH+Co. KG]

    2013 - I designed and implemented the time-critical dataprocessing workflows of ERP-data as well as coordinating the integration with the inhouse ERP-System. Requirements were challenging and called for integration with the company's datawarehouse in order to supply every sales rep with the latest daily data on his ios-based mobile device.

    #mobile #haxe #db2 #redis #gearman

  5. PZ-News - EPaper & MobileWeb - [Meyle+Müller GmbH+Co. KG]

    2012 - I designed and implemented the initial rss-based mobile news-website as well as being a part of the team that built the ios-app and its online-backend.

    #mobile #web #js #css #obj-c #php #mysql

  6. Big Data Visualization Applications - [billiger.de - solute GmbH]

    2009 - Big data machine learning is only successful with proper tools and visualizations. I designed and implemented a zoomable UI-library(based on the DOM Level-3 Event Spec) for a distributed inhouse 2d/3d visualization platform as well as building several applications for debugging, maintaining and training the SVMs.

    #cpp #lua #opengl #glsl

  7. Kenexa World Conference Teaser - [contract work]

    2012 - The challenge was to make a realworld paperloop art-piece come to life as an interactive design that reacts on userinput and music. - Check it out!

    #flash11 #stage3d #blender #hxsl

  8. A lot more stuff can be found in my CV. Check it out! ⇐

// GAMES:

  1. Twinkle Star Rush - [released]

    2011 - Made this quick game over the course of a few days with free gfx by DanC. It was sponsored by spil-games. - Check it out!

    #flash10 #skill #runner

  2. Panzertroopers - [released]

    2011 - A fast paced topdown arena shooter with an insane amount of unlockable rewards. It's all about getting the highscore. It was sponsored by Armorgames. - Check it out!

    #flash10 #topdown_arena

  3. Das Duell - Männer vs Frauen - [SnapDragon Games]

    2009 - Nintendo Wii party game published by dtp young media.
    Lead a team of 4 programmers. Designed a minigame ­framework for a partygame on the Nintendo Wii based on the inhouse game engine. Designed and implemented various tools for the asset­pipeline. Contributed several improvements and fixes to the inhouse game engine.

    #cpp #csharp #nwar

  4. Deutschland singt online - [Rocketscience Games]

    2008 - A karaoke game for PC published by ATARI.
    Lead core­team of 3 programmers. Designed and implemented the game engine for a karaoke­game with realtime video­editing capabilities. As well as gpu­shaders and GUI­ functionality. Designed and implemented a midi­track­editor for the game engine.

    #cpp #lua #hlsl

  5. Nano Legends - [Commgraphics Interactive]

    2004 - Edutainment title for PC published by Commgraphics Interactive.
    Designed and implemented a 3rd person jump'n run game, engine and tools based on various opensource middleware.

    #cpp #maya #nebula2 #ODE #TCL

  6. Unnamed topdown shooter - [prototype]

    2012 - An attempt to see how much of a game I could get out of procedurally generated content. Infinite unique levels, enemies and weapons generated from templates. Dynamic and baked lighting added as visual sugar on top.

    #dynamic_lights #procedural_content #flash10

  7. Dynamic 2D lighting engine - [prototype]

    2012 - A prototype for an alternative approach to dynamic 2d lighting. Turned out to be a pretty effective algorithm for software rendering at the cost of 1 drawcall per light, no matter how many occluders.

    #flash10 #dynamic_lights

  8. Roxy's Racer - [prototype]

    2012 - An attempt to see how feasible a 3d racer in flash with jiglib for rigid body physics would be. Turns out, without alchemy opcodes it will be a tough call. I have high hopes for a Html5 version though.

    #flash11 #stage3d #blender #jiglib

  9. Unnamed 3D adventure game - [prototype]

    2011 - A prototype I developed in cooperation with the folks at Outpost12Studios. It was the testbed for my 3D engine and blender-toolset.

    #flash11 #stage3d #blender #hxsl #skeletal_animation

  10. Unnamed tower defense game - [prototype]

    2011 - Explored the idea of mixing tower defense and realtime strategy elements in a flashgame. It featured 32 different units and towers with multiple levels of upgrades. What a balancing nightmare :)

    #flash10 #pathfinding

  11. Ravaged Galaxy - [prototype]

    2011 - A multiplayer collectible card game. Developed on top of an Apache-Tora-Redis stack, the game is playable in a basic form but lacks a proper GUI and art-assets due to time and money constraints. Some day this gets finished.

    #flash10 #multiplayer #haxe #tora #redis

  12. A lot more stuff can be found in my CV. Check it out! ⇐

// ART:

  1. A concept for a little strategy game - [prototype]

    2015 - My take on an Advance Wars type-of game.

    #photoshop

  2. Unnamed concept of a sneaking game - [prototype]

    2011 - Visually explored the idea of a topdown sneaking game. Basic concept art, modelled the character and mocked some Gui-screens.

    #photoshop #blender

  3. A lot more stuff can be found in my CV. Check it out! ⇐