
Check out my opensource crossplatform 3D rendering library: foo3D.developium.net ⇐
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A lot more stuff can be found in my CV. Check it out! ⇐
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Inhouse Continuous Integration Solution - [Delivery Hero Holding GmbH]
2016 - Lead a team of CI engineers. We built an custom CI-solution using Mesos/Marathon/Chronos, Postgres, Redis and Docker for the inhouse white label food delivery platform which was based on a distributed micro-service architecture.
#python #redis #nginx #postgres #ember.js #docker #AWS #GCP #Mesos
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Schwäbische Zeitung - EPaper - [Meyle+Müller GmbH+Co. KG]
2013 - I designed and implemented the time-critical dataprocessing workflows for the nightly printdata of the newspaper in order to generate downloadable packages for the mobile app. Requirements were strict and featured external APIs, image- & pdf-processing along with metadata. - Check it out!
#mobile #ios #java #gearman
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Mannheimer Morgen - EPaper - [Meyle+Müller GmbH+Co. KG]
2013 - I designed and implemented the time-critical dataprocessing workflows for the nightly printdata of the newspaper in order to generate downloadable packages for the mobile app. Aside from image- & pdf-processing I also built a system to generate tile-based html-layouts for the crossplatform display of articles(ios, android, web) from metadata. - Check it out!
#mobile #ios #android #html #java #gearman
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Förch - Sales Rep App - [Meyle+Müller GmbH+Co. KG]
2013 - I designed and implemented the time-critical dataprocessing workflows of ERP-data as well as coordinating the integration with the inhouse ERP-System. Requirements were challenging and called for integration with the company's datawarehouse in order to supply every sales rep with the latest daily data on his ios-based mobile device.
#mobile #haxe #db2 #redis #gearman
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PZ-News - EPaper & MobileWeb - [Meyle+Müller GmbH+Co. KG]
2012 - I designed and implemented the initial rss-based mobile news-website as well as being a part of the team that built the ios-app and its online-backend.
#mobile #web #js #css #obj-c #php #mysql
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Big Data Visualization Applications - [billiger.de - solute GmbH]
2009 - Big data machine learning is only successful with proper tools and visualizations. I designed and implemented a zoomable UI-library(based on the DOM Level-3 Event Spec) for a distributed inhouse 2d/3d visualization platform as well as building several applications for debugging, maintaining and training the SVMs.
#cpp #lua #opengl #glsl
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Kenexa World Conference Teaser - [contract work]
2012 - The challenge was to make a realworld paperloop art-piece come to life as an interactive design that reacts on userinput and music. - Check it out!
#flash11 #stage3d #blender #hxsl
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A lot more stuff can be found in my CV. Check it out! ⇐
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Twinkle Star Rush - [released]
2011 - Made this quick game over the course of a few days with free gfx by DanC. It was sponsored by spil-games. - Check it out!
#flash10 #skill #runner
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Panzertroopers - [released]
2011 - A fast paced topdown arena shooter with an insane amount of unlockable rewards. It's all about getting the highscore. It was sponsored by Armorgames. - Check it out!
#flash10 #topdown_arena
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Das Duell - Männer vs Frauen - [SnapDragon Games]
2009 - Nintendo Wii party game published by dtp young media.
Lead a team of 4 programmers. Designed a minigame framework for a partygame on the Nintendo Wii based on the inhouse game engine. Designed and implemented various tools for the assetpipeline. Contributed several improvements and fixes to the inhouse game engine.#cpp #csharp #nwar
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Deutschland singt online - [Rocketscience Games]
2008 - A karaoke game for PC published by ATARI.
Lead coreteam of 3 programmers. Designed and implemented the game engine for a karaokegame with realtime videoediting capabilities. As well as gpushaders and GUI functionality. Designed and implemented a miditrackeditor for the game engine.#cpp #lua #hlsl
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Nano Legends - [Commgraphics Interactive]
2004 - Edutainment title for PC published by Commgraphics Interactive.
Designed and implemented a 3rd person jump'n run game, engine and tools based on various opensource middleware.#cpp #maya #nebula2 #ODE #TCL
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Unnamed topdown shooter - [prototype]
2012 - An attempt to see how much of a game I could get out of procedurally generated content. Infinite unique levels, enemies and weapons generated from templates. Dynamic and baked lighting added as visual sugar on top.
#dynamic_lights #procedural_content #flash10
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Dynamic 2D lighting engine - [prototype]
2012 - A prototype for an alternative approach to dynamic 2d lighting. Turned out to be a pretty effective algorithm for software rendering at the cost of 1 drawcall per light, no matter how many occluders.
#flash10 #dynamic_lights
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Roxy's Racer - [prototype]
2012 - An attempt to see how feasible a 3d racer in flash with jiglib for rigid body physics would be. Turns out, without alchemy opcodes it will be a tough call. I have high hopes for a Html5 version though.
#flash11 #stage3d #blender #jiglib
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Unnamed 3D adventure game - [prototype]
2011 - A prototype I developed in cooperation with the folks at Outpost12Studios. It was the testbed for my 3D engine and blender-toolset.
#flash11 #stage3d #blender #hxsl #skeletal_animation
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Unnamed tower defense game - [prototype]
2011 - Explored the idea of mixing tower defense and realtime strategy elements in a flashgame. It featured 32 different units and towers with multiple levels of upgrades. What a balancing nightmare :)
#flash10 #pathfinding
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Ravaged Galaxy - [prototype]
2011 - A multiplayer collectible card game. Developed on top of an Apache-Tora-Redis stack, the game is playable in a basic form but lacks a proper GUI and art-assets due to time and money constraints. Some day this gets finished.
#flash10 #multiplayer #haxe #tora #redis
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A lot more stuff can be found in my CV. Check it out! ⇐
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A concept for a little strategy game - [prototype]
2015 - My take on an Advance Wars type-of game.
#photoshop
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Unnamed concept of a sneaking game - [prototype]
2011 - Visually explored the idea of a topdown sneaking game. Basic concept art, modelled the character and mocked some Gui-screens.
#photoshop #blender
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A lot more stuff can be found in my CV. Check it out! ⇐